Simetry is a 2.5D puzzle-platformer created in Monogame. The player has the objective to solve puzzles and overcome obstacles by collecting components of the level (quads and triangles) and using them to build new structures. Because of the minimalistic concept of the game I focused on simple, geometric shapes and tried to create a more appealing look by baking interesting shadows into the textures of the backgrounds to further sculpt the objects visually.
Type: Game | Team of 6
Tasks: Look Development, Modeling, Lighting, Texturing